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mirror of https://github.com/godotengine/godot.git synced 2025-11-21 14:57:09 +00:00

Merge pull request #112585 from syntaxerror247/fix-ui-issue

Android: Fix root window shrinking when keyboard appears
This commit is contained in:
Thaddeus Crews
2025-11-13 20:52:13 -06:00

View File

@@ -382,7 +382,7 @@ class Godot private constructor(val context: Context) {
}
} else {
if (rootView.rootWindowInsets != null) {
if (!useImmersive.get() || (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R)) {
if (!useImmersive.get()) {
val windowInsets = WindowInsetsCompat.toWindowInsetsCompat(rootView.rootWindowInsets)
val insets = windowInsets.getInsets(getInsetType())
rootView.setPadding(insets.left, insets.top, insets.right, insets.bottom)
@@ -391,8 +391,7 @@ class Godot private constructor(val context: Context) {
ViewCompat.setOnApplyWindowInsetsListener(rootView) { v: View, insets: WindowInsetsCompat ->
v.post {
if (useImmersive.get() && Build.VERSION.SDK_INT < Build.VERSION_CODES.R) {
// Fixes issue where padding remained visible in immersive mode on some devices.
if (useImmersive.get()) {
v.setPadding(0, 0, 0, 0)
} else {
val windowInsets = insets.getInsets(getInsetType())