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Improve the quick hash function for all GPUs
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@@ -681,9 +681,13 @@ LIGHT_SHADER_CODE
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#ifndef USE_NO_SHADOWS
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#ifndef USE_NO_SHADOWS
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// Produces cheap but low-quality white noise, nothing special
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// Produces cheap white noise, optmized for window-space
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// Comes from: https://www.shadertoy.com/view/4djSRW
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// Copyright: Dave Hoskins, MIT License
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float quick_hash(vec2 pos) {
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float quick_hash(vec2 pos) {
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return fract(sin(dot(pos * 19.19, vec2(49.5791, 97.413))) * 49831.189237);
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vec3 p3 = fract(vec3(pos.xyx) * .1031);
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p3 += dot(p3, p3.yzx + 33.33);
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return fract((p3.x + p3.y) * p3.z);
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}
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}
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float sample_directional_pcf_shadow(texture2D shadow, vec2 shadow_pixel_size, vec4 coord) {
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float sample_directional_pcf_shadow(texture2D shadow, vec2 shadow_pixel_size, vec4 coord) {
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