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GDScript: Use implicit method for @onready variables

Initialize them with the implicit method so they're not related to the
overriding of the `_ready` method of the script but instead are always
set.
This commit is contained in:
George Marques
2022-06-20 13:05:11 -03:00
parent 81cac4907f
commit cf015673d3
3 changed files with 31 additions and 13 deletions

View File

@@ -1258,6 +1258,10 @@ GDScript::~GDScript() {
memdelete(implicit_initializer);
}
if (implicit_ready) {
memdelete(implicit_ready);
}
if (GDScriptCache::singleton) { // Cache may have been already destroyed at engine shutdown.
GDScriptCache::remove_script(get_path());
}
@@ -1545,6 +1549,18 @@ bool GDScriptInstance::has_method(const StringName &p_method) const {
Variant GDScriptInstance::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
GDScript *sptr = script.ptr();
if (unlikely(p_method == SNAME("_ready"))) {
// Call implicit ready first, including for the super classes.
while (sptr) {
if (sptr->implicit_ready) {
sptr->implicit_ready->call(this, nullptr, 0, r_error);
}
sptr = sptr->_base;
}
// Reset this back for the regular call.
sptr = script.ptr();
}
while (sptr) {
HashMap<StringName, GDScriptFunction *>::Iterator E = sptr->member_functions.find(p_method);
if (E) {