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Use re-spirv in the Vulkan driver to optimize shaders.

Includes contributions by Rémi to unify usage of SPIR-V Headers across the dependencies.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
This commit is contained in:
Dario
2024-11-14 13:46:57 -03:00
parent 5f12ada7a4
commit cf00643565
18 changed files with 9022 additions and 7724 deletions

3183
thirdparty/re-spirv/re-spirv.cpp vendored Normal file

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