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Implement 2D instance shader parameters
Co-authored-by: kobewi <kobewi4e@gmail.com> Co-authored-by: yesfish <huwpascoe@users.noreply.github.com> Co-authored-by: Álex Román Núñez <eirexe123@gmail.com>
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@@ -1546,6 +1546,11 @@ public:
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virtual void canvas_item_set_use_parent_material(RID p_item, bool p_enable) = 0;
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virtual void canvas_item_set_instance_shader_parameter(RID p_item, const StringName &, const Variant &p_value) = 0;
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virtual Variant canvas_item_get_instance_shader_parameter(RID p_item, const StringName &) const = 0;
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virtual Variant canvas_item_get_instance_shader_parameter_default_value(RID p_item, const StringName &) const = 0;
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virtual void canvas_item_get_instance_shader_parameter_list(RID p_item, List<PropertyInfo> *p_parameters) const = 0;
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virtual void canvas_item_set_visibility_notifier(RID p_item, bool p_enable, const Rect2 &p_area, const Callable &p_enter_callbable, const Callable &p_exit_callable) = 0;
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enum CanvasGroupMode {
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@@ -1832,6 +1837,7 @@ private:
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void _mesh_add_surface(RID p_mesh, const Dictionary &p_surface);
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Dictionary _mesh_get_surface(RID p_mesh, int p_idx);
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TypedArray<Dictionary> _instance_geometry_get_shader_parameter_list(RID p_instance) const;
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TypedArray<Dictionary> _canvas_item_get_instance_shader_parameter_list(RID p_item) const;
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TypedArray<Image> _bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size);
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void _particles_set_trail_bind_poses(RID p_particles, const TypedArray<Transform3D> &p_bind_poses);
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#ifdef TOOLS_ENABLED
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