1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Implement 2D instance shader parameters

Co-authored-by: kobewi <kobewi4e@gmail.com>
Co-authored-by: yesfish <huwpascoe@users.noreply.github.com>
Co-authored-by: Álex Román Núñez <eirexe123@gmail.com>
This commit is contained in:
kobewi
2023-05-29 00:23:00 +02:00
committed by Patrick Exner
parent b9437c3938
commit ceefc0d38a
24 changed files with 626 additions and 168 deletions

View File

@@ -990,6 +990,11 @@ public:
FUNC2(canvas_item_set_material, RID, RID)
FUNC3(canvas_item_set_instance_shader_parameter, RID, const StringName &, const Variant &)
FUNC2RC(Variant, canvas_item_get_instance_shader_parameter, RID, const StringName &)
FUNC2RC(Variant, canvas_item_get_instance_shader_parameter_default_value, RID, const StringName &)
FUNC2C(canvas_item_get_instance_shader_parameter_list, RID, List<PropertyInfo> *)
FUNC2(canvas_item_set_use_parent_material, RID, bool)
FUNC5(canvas_item_set_visibility_notifier, RID, bool, const Rect2 &, const Callable &, const Callable &)