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Implement 2D instance shader parameters
Co-authored-by: kobewi <kobewi4e@gmail.com> Co-authored-by: yesfish <huwpascoe@users.noreply.github.com> Co-authored-by: Álex Román Núñez <eirexe123@gmail.com>
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@@ -23,7 +23,7 @@ struct InstanceData {
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vec2 world_y;
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vec2 world_ofs;
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uint flags;
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uint pad2;
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uint instance_uniforms_ofs;
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#ifdef USE_PRIMITIVE
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vec2 points[3];
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vec2 uvs[3];
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