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Implement 2D instance shader parameters

Co-authored-by: kobewi <kobewi4e@gmail.com>
Co-authored-by: yesfish <huwpascoe@users.noreply.github.com>
Co-authored-by: Álex Román Núñez <eirexe123@gmail.com>
This commit is contained in:
kobewi
2023-05-29 00:23:00 +02:00
committed by Patrick Exner
parent b9437c3938
commit ceefc0d38a
24 changed files with 626 additions and 168 deletions

View File

@@ -25,7 +25,7 @@
Set the value of a shader uniform for this instance only ([url=$DOCS_URL/tutorials/shaders/shader_reference/shading_language.html#per-instance-uniforms]per-instance uniform[/url]). See also [method ShaderMaterial.set_shader_parameter] to assign a uniform on all instances using the same [ShaderMaterial].
[b]Note:[/b] For a shader uniform to be assignable on a per-instance basis, it [i]must[/i] be defined with [code]instance uniform ...[/code] rather than [code]uniform ...[/code] in the shader code.
[b]Note:[/b] [param name] is case-sensitive and must match the name of the uniform in the code exactly (not the capitalized name in the inspector).
[b]Note:[/b] Per-instance shader uniforms are currently only available in 3D, so there is no 2D equivalent of this method.
[b]Note:[/b] Per-instance shader uniforms are only available in Spatial and CanvasItem shaders, but not for Fog, Sky, or Particles shaders.
</description>
</method>
</methods>