You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2026-01-05 19:31:35 +00:00
Add get_screen_refresh_rate() to OS
This method can be used to get the refresh rate of a given screen. It is supported on Windows, macOS, Linux, Android and iOS (but not HTML5).
This commit is contained in:
@@ -311,6 +311,10 @@ float _OS::get_screen_max_scale() const {
|
||||
return OS::get_singleton()->get_screen_max_scale();
|
||||
}
|
||||
|
||||
float _OS::get_screen_refresh_rate(int p_screen) const {
|
||||
return OS::get_singleton()->get_screen_refresh_rate();
|
||||
}
|
||||
|
||||
Point2 _OS::get_window_position() const {
|
||||
return OS::get_singleton()->get_window_position();
|
||||
}
|
||||
@@ -1267,6 +1271,7 @@ void _OS::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_screen_dpi", "screen"), &_OS::get_screen_dpi, DEFVAL(-1));
|
||||
ClassDB::bind_method(D_METHOD("get_screen_scale", "screen"), &_OS::get_screen_scale, DEFVAL(-1));
|
||||
ClassDB::bind_method(D_METHOD("get_screen_max_scale"), &_OS::get_screen_max_scale);
|
||||
ClassDB::bind_method(D_METHOD("get_screen_refresh_rate", "screen"), &_OS::get_screen_refresh_rate, DEFVAL(-1));
|
||||
ClassDB::bind_method(D_METHOD("get_window_position"), &_OS::get_window_position);
|
||||
ClassDB::bind_method(D_METHOD("set_window_position", "position"), &_OS::set_window_position);
|
||||
ClassDB::bind_method(D_METHOD("get_window_size"), &_OS::get_window_size);
|
||||
|
||||
Reference in New Issue
Block a user