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Revert "Reordering emitted signals in PopupMenu" and fix editor selection issue in the safer way.
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@@ -896,15 +896,16 @@ void CanvasItemEditor::_snap_changed() {
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}
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void CanvasItemEditor::_selection_result_pressed(int p_result) {
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if (selection_results.size() <= p_result) {
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if (selection_results_menu.size() <= p_result) {
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return;
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}
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CanvasItem *item = selection_results[p_result].item;
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CanvasItem *item = selection_results_menu[p_result].item;
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if (item) {
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_select_click_on_item(item, Point2(), selection_menu_additive_selection);
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}
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selection_results_menu.clear();
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}
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void CanvasItemEditor::_selection_menu_hide() {
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@@ -2247,6 +2248,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
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selection_menu->set_item_tooltip(i, String(item->get_name()) + "\nType: " + item->get_class() + "\nPath: " + node_path);
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}
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selection_results_menu = selection_results;
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selection_menu_additive_selection = b->is_shift_pressed();
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selection_menu->set_position(viewport->get_screen_transform().xform(b->get_position()));
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selection_menu->reset_size();
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