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Fix PRNG randomization.
PCG32 doesn't like small seeds, which leads to zero random values (prior to #7532, zero values were handled as special cases). Use a large default seed, and also add a shift in Math::randomize. Fixes #8423.
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@@ -30,7 +30,7 @@
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#include "math_funcs.h"
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#include "core/os/os.h"
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pcg32_random_t Math::default_pcg = { 1, PCG_DEFAULT_INC_64 };
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pcg32_random_t Math::default_pcg = { 12047754176567800795ULL, PCG_DEFAULT_INC_64 };
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#define PHI 0x9e3779b9
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@@ -51,9 +51,7 @@ void Math::seed(uint64_t x) {
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}
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void Math::randomize() {
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OS::Time time = OS::get_singleton()->get_time();
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seed(OS::get_singleton()->get_ticks_usec() * (time.hour + 1) * (time.min + 1) * (time.sec + 1) * rand()); // TODO: can be simplified.
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seed(OS::get_singleton()->get_ticks_usec() * default_pcg.state + PCG_DEFAULT_INC_64);
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}
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uint32_t Math::rand() {
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