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Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
- Use lowercase driver names for the `--rendering-driver` command line argument.
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@@ -1612,7 +1612,7 @@ Vector<String> EditorExportPlatformAndroid::get_enabled_abis(const Ref<EditorExp
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void EditorExportPlatformAndroid::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
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String driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name");
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if (driver == "GLES2") {
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if (driver == "OpenGL") {
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r_features->push_back("etc");
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}
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// FIXME: Review what texture formats are used for Vulkan.
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