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Made a few tweaks to the interface
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@@ -31,29 +31,49 @@
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void ARVRInterface::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_name"), &ARVRInterface::get_name);
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ClassDB::bind_method(D_METHOD("get_capabilities"), &ARVRInterface::get_capabilities);
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ClassDB::bind_method(D_METHOD("is_primary"), &ARVRInterface::is_primary);
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ClassDB::bind_method(D_METHOD("set_is_primary", "enable"), &ARVRInterface::set_is_primary);
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ClassDB::bind_method(D_METHOD("is_installed"), &ARVRInterface::is_installed);
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ClassDB::bind_method(D_METHOD("hmd_is_present"), &ARVRInterface::hmd_is_present);
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ClassDB::bind_method(D_METHOD("supports_hmd"), &ARVRInterface::supports_hmd);
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ClassDB::bind_method(D_METHOD("is_initialized"), &ARVRInterface::is_initialized);
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ClassDB::bind_method(D_METHOD("set_is_initialized", "initialized"), &ARVRInterface::set_is_initialized);
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ClassDB::bind_method(D_METHOD("initialize"), &ARVRInterface::initialize);
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ClassDB::bind_method(D_METHOD("uninitialize"), &ARVRInterface::uninitialize);
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ClassDB::bind_method(D_METHOD("get_tracking_status"), &ARVRInterface::get_tracking_status);
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ClassDB::bind_method(D_METHOD("get_recommended_render_targetsize"), &ARVRInterface::get_recommended_render_targetsize);
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ClassDB::bind_method(D_METHOD("is_stereo"), &ARVRInterface::is_stereo);
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// These are now purely used internally, we may expose them again if we expose CameraMatrix through Variant but reduz is not a fan for good reasons :)
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// ClassDB::bind_method(D_METHOD("get_transform_for_eye", "eye", "cam_transform"), &ARVRInterface::get_transform_for_eye);
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// ClassDB::bind_method(D_METHOD("get_projection_for_eye", "eye"), &ARVRInterface::get_projection_for_eye);
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// ClassDB::bind_method(D_METHOD("commit_for_eye", "node:viewport"), &ARVRInterface::commit_for_eye);
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ADD_GROUP("Interface", "interface_");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interface_is_primary"), "set_is_primary", "is_primary");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interface_is_initialized"), "set_is_initialized", "is_initialized");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "primary"), "set_is_primary", "is_primary");
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// we don't have any properties specific to VR yet....
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// but we do have properties specific to AR....
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ClassDB::bind_method(D_METHOD("get_anchor_detection_is_enabled"), &ARVRInterface::get_anchor_detection_is_enabled);
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ClassDB::bind_method(D_METHOD("set_anchor_detection_is_enabled", "enable"), &ARVRInterface::set_anchor_detection_is_enabled);
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ADD_GROUP("AR", "ar_");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ar_is_anchor_detection_enabled"), "set_anchor_detection_is_enabled", "get_anchor_detection_is_enabled");
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BIND_ENUM_CONSTANT(ARVR_NONE);
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BIND_ENUM_CONSTANT(ARVR_MONO);
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BIND_ENUM_CONSTANT(ARVR_STEREO);
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BIND_ENUM_CONSTANT(ARVR_AR);
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BIND_ENUM_CONSTANT(ARVR_EXTERNAL);
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BIND_ENUM_CONSTANT(EYE_MONO);
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BIND_ENUM_CONSTANT(EYE_LEFT);
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BIND_ENUM_CONSTANT(EYE_RIGHT);
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BIND_ENUM_CONSTANT(ARVR_NORMAL_TRACKING);
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BIND_ENUM_CONSTANT(ARVR_EXCESSIVE_MOTION);
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BIND_ENUM_CONSTANT(ARVR_INSUFFICIENT_FEATURES);
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BIND_ENUM_CONSTANT(ARVR_UNKNOWN_TRACKING);
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BIND_ENUM_CONSTANT(ARVR_NOT_TRACKING);
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};
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StringName ARVRInterface::get_name() const {
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@@ -73,10 +93,40 @@ void ARVRInterface::set_is_primary(bool p_is_primary) {
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if (p_is_primary) {
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ERR_FAIL_COND(!is_initialized());
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ERR_FAIL_COND(!supports_hmd());
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arvr_server->set_primary_interface(this);
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} else {
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arvr_server->clear_primary_interface_if(this);
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};
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};
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void ARVRInterface::set_is_initialized(bool p_initialized) {
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if (p_initialized) {
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if (!is_initialized()) {
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initialize();
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};
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} else {
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if (is_initialized()) {
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uninitialize();
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};
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};
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};
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ARVRInterface::Tracking_status ARVRInterface::get_tracking_status() const {
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return tracking_state;
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};
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ARVRInterface::ARVRInterface() {
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tracking_state = ARVR_UNKNOWN_TRACKING;
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};
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ARVRInterface::~ARVRInterface(){};
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/** these will only be implemented on AR interfaces, so we want dummies for VR **/
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bool ARVRInterface::get_anchor_detection_is_enabled() const {
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return false;
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};
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void ARVRInterface::set_anchor_detection_is_enabled(bool p_enable){
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// don't do anything here, this needs to be implemented on AR interface to enable/disable things like plane detection etc.
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};
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