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C#: Add random functions to GD class
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@@ -52,7 +52,7 @@ MonoObject *godot_icall_GD_bytes2var(MonoArray *p_bytes) {
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return GDMonoMarshal::variant_to_mono_object(ret);
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}
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MonoObject *godot_icall_GD_convert(MonoObject *p_what, int p_type) {
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MonoObject *godot_icall_GD_convert(MonoObject *p_what, int32_t p_type) {
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Variant what = GDMonoMarshal::mono_object_to_variant(p_what);
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const Variant *args[1] = { &what };
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Variant::CallError ce;
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@@ -65,7 +65,7 @@ int godot_icall_GD_hash(MonoObject *p_var) {
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return GDMonoMarshal::mono_object_to_variant(p_var).hash();
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}
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MonoObject *godot_icall_GD_instance_from_id(int p_instance_id) {
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MonoObject *godot_icall_GD_instance_from_id(uint64_t p_instance_id) {
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return GDMonoUtils::unmanaged_get_managed(ObjectDB::get_instance(p_instance_id));
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}
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@@ -115,7 +115,29 @@ void godot_icall_GD_printt(MonoArray *p_what) {
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print_line(str);
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}
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void godot_icall_GD_seed(int p_seed) {
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double godot_icall_GD_randf() {
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return Math::randf();
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}
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uint32_t godot_icall_GD_randi() {
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return Math::rand();
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}
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void godot_icall_GD_randomize() {
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Math::randomize();
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}
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double godot_icall_GD_rand_range(double from, double to) {
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return Math::random(from, to);
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}
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uint32_t godot_icall_GD_rand_seed(uint64_t seed, uint64_t *newSeed) {
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int ret = Math::rand_from_seed(&seed);
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*newSeed = seed;
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return ret;
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}
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void godot_icall_GD_seed(uint64_t p_seed) {
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Math::seed(p_seed);
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}
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@@ -201,6 +223,11 @@ void godot_register_gd_icalls() {
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mono_add_internal_call("Godot.GD::godot_icall_GD_printraw", (void *)godot_icall_GD_printraw);
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mono_add_internal_call("Godot.GD::godot_icall_GD_prints", (void *)godot_icall_GD_prints);
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mono_add_internal_call("Godot.GD::godot_icall_GD_printt", (void *)godot_icall_GD_printt);
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mono_add_internal_call("Godot.GD::godot_icall_GD_randf", (void *)godot_icall_GD_randf);
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mono_add_internal_call("Godot.GD::godot_icall_GD_randi", (void *)godot_icall_GD_randi);
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mono_add_internal_call("Godot.GD::godot_icall_GD_randomize", (void *)godot_icall_GD_randomize);
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mono_add_internal_call("Godot.GD::godot_icall_GD_rand_range", (void *)godot_icall_GD_rand_range);
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mono_add_internal_call("Godot.GD::godot_icall_GD_rand_seed", (void *)godot_icall_GD_rand_seed);
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mono_add_internal_call("Godot.GD::godot_icall_GD_seed", (void *)godot_icall_GD_seed);
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mono_add_internal_call("Godot.GD::godot_icall_GD_str", (void *)godot_icall_GD_str);
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mono_add_internal_call("Godot.GD::godot_icall_GD_str2var", (void *)godot_icall_GD_str2var);
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