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Android: Reapply changes to Google licensing lib from #24145
But document them better this time.
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@@ -45,6 +45,9 @@ public class PreferenceObfuscator {
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public void putString(String key, String value) {
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if (mEditor == null) {
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mEditor = mPreferences.edit();
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// -- GODOT start --
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mEditor.apply();
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// -- GODOT end --
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}
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String obfuscatedValue = mObfuscator.obfuscate(value, key);
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mEditor.putString(key, obfuscatedValue);
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@@ -31,6 +31,10 @@ package com.google.android.vending.licensing.util;
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* @version 1.3
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*/
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// -- GODOT start --
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import com.godot.game.BuildConfig;
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// -- GODOT end --
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/**
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* Base64 converter class. This code is not a full-blown MIME encoder;
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* it simply converts binary data to base64 data and back.
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@@ -341,7 +345,11 @@ public class Base64 {
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e += 4;
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}
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assert (e == outBuff.length);
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// -- GODOT start --
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//assert (e == outBuff.length);
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if (BuildConfig.DEBUG && e != outBuff.length)
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throw new RuntimeException();
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// -- GODOT end --
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return outBuff;
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}
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