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Implement the %command% placeholder in the Main Run Args setting
This can be used to tell Godot to run an executable that will run Godot rather than running Godot directly. This is useful to make Godot start on the dedicated GPU when using a NVIDIA Optimus setup on Linux: `prime-run %command%` The `editor/run/main_run_args` setting declaration was moved to make it visible in the ProjectSettings documentation.
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@@ -5877,8 +5877,6 @@ EditorNode::EditorNode() {
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register_exporters();
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GLOBAL_DEF("editor/run/main_run_args", "");
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ClassDB::set_class_enabled("RootMotionView", true);
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//defs here, use EDITOR_GET in logic
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