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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Add support for multiple virtual keyboard types

This commit is contained in:
Brian Semrau
2022-07-07 14:22:28 -04:00
parent a9920ae54f
commit ce24b48e50
25 changed files with 291 additions and 41 deletions

View File

@@ -110,7 +110,7 @@ extern void godot_js_display_notification_cb(void (*p_callback)(int p_notificati
// Display Virtual Keyboard
extern int godot_js_display_vk_available();
extern void godot_js_display_vk_cb(void (*p_input)(const char *p_text, int p_cursor));
extern void godot_js_display_vk_show(const char *p_text, int p_multiline, int p_start, int p_end);
extern void godot_js_display_vk_show(const char *p_text, int p_type, int p_start, int p_end);
extern void godot_js_display_vk_hide();
#ifdef __cplusplus

View File

@@ -73,7 +73,7 @@ const GodotDisplayVK = {
GodotDisplayVK.textarea = create('textarea');
GodotDisplayVK.updateSize();
},
show: function (text, multiline, start, end) {
show: function (text, type, start, end) {
if (!GodotDisplayVK.textinput || !GodotDisplayVK.textarea) {
return;
}
@@ -81,7 +81,45 @@ const GodotDisplayVK = {
GodotDisplayVK.hide();
}
GodotDisplayVK.updateSize();
const elem = multiline ? GodotDisplayVK.textarea : GodotDisplayVK.textinput;
let elem = GodotDisplayVK.textinput;
switch (type) {
case 0: // KEYBOARD_TYPE_DEFAULT
elem.type = 'text';
elem.inputmode = '';
break;
case 1: // KEYBOARD_TYPE_MULTILINE
elem = GodotDisplayVK.textarea;
break;
case 2: // KEYBOARD_TYPE_NUMBER
elem.type = 'text';
elem.inputmode = 'numeric';
break;
case 3: // KEYBOARD_TYPE_NUMBER_DECIMAL
elem.type = 'text';
elem.inputmode = 'decimal';
break;
case 4: // KEYBOARD_TYPE_PHONE
elem.type = 'tel';
elem.inputmode = '';
break;
case 5: // KEYBOARD_TYPE_EMAIL_ADDRESS
elem.type = 'email';
elem.inputmode = '';
break;
case 6: // KEYBOARD_TYPE_PASSWORD
elem.type = 'password';
elem.inputmode = '';
break;
case 7: // KEYBOARD_TYPE_URL
elem.type = 'url';
elem.inputmode = '';
break;
default:
elem.type = 'text';
elem.inputmode = '';
break;
}
elem.readonly = false;
elem.disabled = false;
elem.value = text;
@@ -621,11 +659,11 @@ const GodotDisplay = {
* Virtual Keyboard
*/
godot_js_display_vk_show__sig: 'viiii',
godot_js_display_vk_show: function (p_text, p_multiline, p_start, p_end) {
godot_js_display_vk_show: function (p_text, p_type, p_start, p_end) {
const text = GodotRuntime.parseString(p_text);
const start = p_start > 0 ? p_start : 0;
const end = p_end > 0 ? p_end : start;
GodotDisplayVK.show(text, p_multiline, start, end);
GodotDisplayVK.show(text, p_type, start, end);
},
godot_js_display_vk_hide__sig: 'v',

View File

@@ -801,8 +801,8 @@ bool OS_JavaScript::has_virtual_keyboard() const {
return godot_js_display_vk_available() != 0;
}
void OS_JavaScript::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
godot_js_display_vk_show(p_existing_text.utf8().get_data(), p_multiline, p_cursor_start, p_cursor_end);
void OS_JavaScript::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
godot_js_display_vk_show(p_existing_text.utf8().get_data(), p_type, p_cursor_start, p_cursor_end);
}
void OS_JavaScript::hide_virtual_keyboard() {

View File

@@ -125,7 +125,7 @@ public:
static OS_JavaScript *get_singleton();
virtual bool has_virtual_keyboard() const;
virtual void show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), bool p_multiline = false, int p_max_input_length = -1, int p_cursor_start = -1, int p_cursor_end = -1);
virtual void show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), VirtualKeyboardType p_type = KEYBOARD_TYPE_DEFAULT, int p_max_input_length = -1, int p_cursor_start = -1, int p_cursor_end = -1);
virtual void hide_virtual_keyboard();
virtual bool get_swap_ok_cancel();