You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-14 13:41:12 +00:00
Added simple check to viewport, if matrix32 is invesile (https://github.com/godotengine/godot/issues/6296).
(cherry picked from commit 8671836b76)
This commit is contained in:
committed by
Rémi Verschelde
parent
a139c7afe6
commit
ce1138cb02
@@ -424,7 +424,7 @@ Matrix32 Matrix32::inverse() const {
|
||||
|
||||
void Matrix32::affine_invert() {
|
||||
|
||||
float det = elements[0][0]*elements[1][1] - elements[1][0]*elements[0][1];
|
||||
float det = basis_determinant();
|
||||
ERR_FAIL_COND(det==0);
|
||||
float idet = 1.0 / det;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user