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Break batch on Compatibility when primitive texture changes.

This commit is contained in:
Hei
2025-08-01 16:13:17 +03:00
parent 2a9ff39264
commit ce0a74bfe2

View File

@@ -1123,7 +1123,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
case Item::Command::TYPE_PRIMITIVE: {
const Item::CommandPrimitive *primitive = static_cast<const Item::CommandPrimitive *>(c);
if (primitive->point_count != state.canvas_instance_batches[state.current_batch_index].primitive_points || state.canvas_instance_batches[state.current_batch_index].command_type != Item::Command::TYPE_PRIMITIVE) {
if (primitive->point_count != state.canvas_instance_batches[state.current_batch_index].primitive_points || state.canvas_instance_batches[state.current_batch_index].command_type != Item::Command::TYPE_PRIMITIVE || primitive->texture != state.canvas_instance_batches[state.current_batch_index].tex) {
_new_batch(r_batch_broken);
state.canvas_instance_batches[state.current_batch_index].tex = primitive->texture;
state.canvas_instance_batches[state.current_batch_index].primitive_points = primitive->point_count;