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Break batch on Compatibility when primitive texture changes.
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@@ -1123,7 +1123,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
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case Item::Command::TYPE_PRIMITIVE: {
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case Item::Command::TYPE_PRIMITIVE: {
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const Item::CommandPrimitive *primitive = static_cast<const Item::CommandPrimitive *>(c);
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const Item::CommandPrimitive *primitive = static_cast<const Item::CommandPrimitive *>(c);
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if (primitive->point_count != state.canvas_instance_batches[state.current_batch_index].primitive_points || state.canvas_instance_batches[state.current_batch_index].command_type != Item::Command::TYPE_PRIMITIVE) {
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if (primitive->point_count != state.canvas_instance_batches[state.current_batch_index].primitive_points || state.canvas_instance_batches[state.current_batch_index].command_type != Item::Command::TYPE_PRIMITIVE || primitive->texture != state.canvas_instance_batches[state.current_batch_index].tex) {
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_new_batch(r_batch_broken);
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_new_batch(r_batch_broken);
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state.canvas_instance_batches[state.current_batch_index].tex = primitive->texture;
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state.canvas_instance_batches[state.current_batch_index].tex = primitive->texture;
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state.canvas_instance_batches[state.current_batch_index].primitive_points = primitive->point_count;
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state.canvas_instance_batches[state.current_batch_index].primitive_points = primitive->point_count;
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