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Allow moving nodes when they have different parents in SceneTreeDock

This commit is contained in:
Nikita Samusev
2025-06-30 22:11:51 +03:00
parent 53be3b78d1
commit cde07bfb9e

View File

@@ -818,34 +818,24 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
bool MOVING_DOWN = (p_tool == TOOL_MOVE_DOWN);
bool MOVING_UP = !MOVING_DOWN;
Node *common_parent = scene_tree->get_selected()->get_parent();
List<Node *> selection = editor_selection->get_top_selected_node_list();
List<Node *> selection = editor_selection->get_full_selected_node_list();
selection.sort_custom<Node::Comparator>(); // sort by index
if (MOVING_DOWN) {
selection.reverse();
}
int lowest_id = common_parent->get_child_count(false) - 1;
int highest_id = 0;
bool is_nowhere_to_move = false;
for (Node *E : selection) {
// `move_child` + `get_index` doesn't really work for internal nodes.
ERR_FAIL_COND_MSG(E->is_internal(), "Trying to move internal node, this is not supported.");
int index = E->get_index(false);
if (index > highest_id) {
highest_id = index;
}
if (index < lowest_id) {
lowest_id = index;
}
if (E->get_parent() != common_parent) {
common_parent = nullptr;
if ((MOVING_DOWN && (E->get_index() == E->get_parent()->get_child_count(false) - 1)) || (MOVING_UP && (E->get_index() == 0))) {
is_nowhere_to_move = true;
break;
}
}
if (!common_parent || (MOVING_DOWN && highest_id >= common_parent->get_child_count(false) - MOVING_DOWN) || (MOVING_UP && lowest_id == 0)) {
break; // one or more nodes can not be moved
if (is_nowhere_to_move) {
break;
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();