1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Fix typo in OpenXR pose orientation check

This commit is contained in:
Bastiaan Olij
2023-03-15 13:40:44 +11:00
parent 550a779851
commit cdd9de28a8

View File

@@ -216,7 +216,7 @@ void OpenXRHand::_update_skeleton() {
const auto &pose = location.pose;
if (location.locationFlags & XR_SPACE_LOCATION_ORIENTATION_VALID_BIT) {
if (pose.orientation.x != 0 || pose.orientation.y != 0 || pose.orientation.y != 0 || pose.orientation.w != 0) {
if (pose.orientation.x != 0 || pose.orientation.y != 0 || pose.orientation.z != 0 || pose.orientation.w != 0) {
quaternions[i] = Quaternion(pose.orientation.x, pose.orientation.y, pose.orientation.z, pose.orientation.w);
inv_quaternions[i] = quaternions[i].inverse();