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GDScript: Fix method call on singletons

This commit is contained in:
George Marques
2022-04-08 12:20:57 -03:00
parent bf153b82c7
commit cdbd6056ef

View File

@@ -35,6 +35,7 @@
#include "gdscript_cache.h" #include "gdscript_cache.h"
#include "gdscript_utility_functions.h" #include "gdscript_utility_functions.h"
#include "core/config/engine.h"
#include "core/config/project_settings.h" #include "core/config/project_settings.h"
bool GDScriptCompiler::_is_class_member_property(CodeGen &codegen, const StringName &p_name) { bool GDScriptCompiler::_is_class_member_property(CodeGen &codegen, const StringName &p_name) {
@@ -575,7 +576,8 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
// May be static built-in method call. // May be static built-in method call.
if (!call->is_super && subscript->base->type == GDScriptParser::Node::IDENTIFIER && GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name) < Variant::VARIANT_MAX) { if (!call->is_super && subscript->base->type == GDScriptParser::Node::IDENTIFIER && GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name) < Variant::VARIANT_MAX) {
gen->write_call_builtin_type_static(result, GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name), subscript->attribute->name, arguments); gen->write_call_builtin_type_static(result, GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name), subscript->attribute->name, arguments);
} else if (!call->is_super && subscript->base->type == GDScriptParser::Node::IDENTIFIER && call->function_name != SNAME("new") && ClassDB::class_exists(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name)) { } else if (!call->is_super && subscript->base->type == GDScriptParser::Node::IDENTIFIER && call->function_name != SNAME("new") &&
ClassDB::class_exists(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name) && !Engine::get_singleton()->has_singleton(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name)) {
// It's a static native method call. // It's a static native method call.
gen->write_call_native_static(result, static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name, subscript->attribute->name, arguments); gen->write_call_native_static(result, static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name, subscript->attribute->name, arguments);
} else { } else {