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Rename --vk-layers command line argument to --gpu-validation
The new name is independent of the graphics API in use. This prepares Godot for implementations of graphics APIs other than Vulkan.
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@@ -342,9 +342,9 @@ void Main::print_help(const char *p_binary) {
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OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n");
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OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n");
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OS::get_singleton()->print(" --gpu-profile Show a GPU profile of the tasks that took the most time during frame rendering.\n");
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OS::get_singleton()->print(" --vk-layers Enable Vulkan validation layers for debugging.\n");
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OS::get_singleton()->print(" --gpu-validation Enable graphics API validation layers for debugging.\n");
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#if DEBUG_ENABLED
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OS::get_singleton()->print(" --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n");
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OS::get_singleton()->print(" --gpu-abort Abort on graphics API usage errors (usually validation layer errors). May help see the problem if your system freezes.\n");
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#endif
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OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n");
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#if defined(DEBUG_ENABLED)
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@@ -831,7 +831,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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OS::get_singleton()->print("Missing GPU index argument, aborting.\n");
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goto error;
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}
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} else if (I->get() == "--vk-layers") {
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} else if (I->get() == "--gpu-validation") {
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Engine::singleton->use_validation_layers = true;
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#ifdef DEBUG_ENABLED
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} else if (I->get() == "--gpu-abort") {
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