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GDScript: Remove RENAMED_IN_GODOT_4_HINT from GDScriptWarning::Code enum
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@@ -82,7 +82,6 @@ public:
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ENUM_VARIABLE_WITHOUT_DEFAULT, // A variable with an enum type does not have a default value. The default will be set to `0` instead of the first enum value.
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EMPTY_FILE, // A script file is empty.
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DEPRECATED_KEYWORD, // The keyword is deprecated and should be replaced.
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RENAMED_IN_GODOT_4_HINT, // A variable or function that could not be found has been renamed in Godot 4.
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CONFUSABLE_IDENTIFIER, // The identifier contains misleading characters that can be confused. E.g. "usеr" (has Cyrillic "е" instead of Latin "e").
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CONFUSABLE_LOCAL_DECLARATION, // The parent block declares an identifier with the same name below.
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CONFUSABLE_LOCAL_USAGE, // The identifier will be shadowed below in the block.
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@@ -99,6 +98,10 @@ public:
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WARNING_MAX,
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};
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#ifndef DISABLE_DEPRECATED
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static constexpr int FIRST_DEPRECATED_WARNING = PROPERTY_USED_AS_FUNCTION;
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#endif
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constexpr static WarnLevel default_warning_levels[] = {
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WARN, // UNASSIGNED_VARIABLE
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WARN, // UNASSIGNED_VARIABLE_OP_ASSIGN
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@@ -136,7 +139,6 @@ public:
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WARN, // ENUM_VARIABLE_WITHOUT_DEFAULT
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WARN, // EMPTY_FILE
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WARN, // DEPRECATED_KEYWORD
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WARN, // RENAMED_IN_GODOT_4_HINT
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WARN, // CONFUSABLE_IDENTIFIER
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WARN, // CONFUSABLE_LOCAL_DECLARATION
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WARN, // CONFUSABLE_LOCAL_USAGE
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