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GDScript: Remove RENAMED_IN_GODOT_4_HINT from GDScriptWarning::Code enum

This commit is contained in:
Danil Alexeev
2025-01-09 21:07:41 +03:00
parent 0e3a5eda86
commit cd918ff470
8 changed files with 16 additions and 18 deletions

View File

@@ -82,7 +82,6 @@ public:
ENUM_VARIABLE_WITHOUT_DEFAULT, // A variable with an enum type does not have a default value. The default will be set to `0` instead of the first enum value.
EMPTY_FILE, // A script file is empty.
DEPRECATED_KEYWORD, // The keyword is deprecated and should be replaced.
RENAMED_IN_GODOT_4_HINT, // A variable or function that could not be found has been renamed in Godot 4.
CONFUSABLE_IDENTIFIER, // The identifier contains misleading characters that can be confused. E.g. "usеr" (has Cyrillic "е" instead of Latin "e").
CONFUSABLE_LOCAL_DECLARATION, // The parent block declares an identifier with the same name below.
CONFUSABLE_LOCAL_USAGE, // The identifier will be shadowed below in the block.
@@ -99,6 +98,10 @@ public:
WARNING_MAX,
};
#ifndef DISABLE_DEPRECATED
static constexpr int FIRST_DEPRECATED_WARNING = PROPERTY_USED_AS_FUNCTION;
#endif
constexpr static WarnLevel default_warning_levels[] = {
WARN, // UNASSIGNED_VARIABLE
WARN, // UNASSIGNED_VARIABLE_OP_ASSIGN
@@ -136,7 +139,6 @@ public:
WARN, // ENUM_VARIABLE_WITHOUT_DEFAULT
WARN, // EMPTY_FILE
WARN, // DEPRECATED_KEYWORD
WARN, // RENAMED_IN_GODOT_4_HINT
WARN, // CONFUSABLE_IDENTIFIER
WARN, // CONFUSABLE_LOCAL_DECLARATION
WARN, // CONFUSABLE_LOCAL_USAGE