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Add configuration option to disable Scroll Deadzone on Android

This commit is contained in:
Alex
2024-08-27 01:34:36 +02:00
committed by Alexander Hartmann
parent a210fe6dbd
commit cd68034e01
7 changed files with 24 additions and 2 deletions

View File

@@ -497,6 +497,11 @@ abstract class BaseGodotEditor : GodotActivity(), GameMenuFragment.GameMenuListe
protected open fun enableLongPressGestures() =
java.lang.Boolean.parseBoolean(GodotLib.getEditorSetting("interface/touchscreen/enable_long_press_as_right_click"))
/**
* Disable scroll deadzone for the Godot Android editor.
*/
protected open fun disableScrollDeadzone() = true
/**
* Enable pan and scale gestures for the Godot Android editor.
*/

View File

@@ -52,6 +52,8 @@ abstract class BaseGodotGame: GodotEditor() {
override fun enablePanAndScaleGestures() = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_pan_and_scale_gestures"))
override fun disableScrollDeadzone() = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/disable_scroll_deadzone"))
override fun onGodotSetupCompleted() {
super.onGodotSetupCompleted()
Log.v(TAG, "OnGodotSetupCompleted")