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Fix issue causing the project manager to crash because of missing path argument
In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur.
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@@ -58,7 +58,7 @@ GodotJavaWrapper::GodotJavaWrapper(JNIEnv *p_env, jobject p_activity, jobject p_
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}
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// get some Godot method pointers...
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_on_video_init = p_env->GetMethodID(godot_class, "onVideoInit", "()V");
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_on_video_init = p_env->GetMethodID(godot_class, "onVideoInit", "()Z");
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_restart = p_env->GetMethodID(godot_class, "restart", "()V");
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_finish = p_env->GetMethodID(godot_class, "forceQuit", "()V");
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_set_keep_screen_on = p_env->GetMethodID(godot_class, "setKeepScreenOn", "(Z)V");
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@@ -125,14 +125,15 @@ GodotJavaViewWrapper *GodotJavaWrapper::get_godot_view() {
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return _godot_view;
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}
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void GodotJavaWrapper::on_video_init(JNIEnv *p_env) {
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bool GodotJavaWrapper::on_video_init(JNIEnv *p_env) {
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if (_on_video_init) {
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if (p_env == nullptr) {
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p_env = get_jni_env();
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}
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ERR_FAIL_NULL(p_env);
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p_env->CallVoidMethod(godot_instance, _on_video_init);
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ERR_FAIL_NULL_V(p_env, false);
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return p_env->CallBooleanMethod(godot_instance, _on_video_init);
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}
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return false;
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}
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void GodotJavaWrapper::on_godot_setup_completed(JNIEnv *p_env) {
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