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Merge pull request #89111 from AThousandShips/vec_use
Use `Vector*` component-wise `min/max/clamp` functions where applicable
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@@ -337,10 +337,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
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if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && tool_select->is_pressed()) {
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box_selecting = true;
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box_selecting_from = box_selecting_to = state_machine_draw->get_local_mouse_position();
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box_selecting_rect = Rect2(MIN(box_selecting_from.x, box_selecting_to.x),
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MIN(box_selecting_from.y, box_selecting_to.y),
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ABS(box_selecting_from.x - box_selecting_to.x),
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ABS(box_selecting_from.y - box_selecting_to.y));
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box_selecting_rect = Rect2(box_selecting_from.min(box_selecting_to), (box_selecting_from - box_selecting_to).abs());
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if (mb->is_command_or_control_pressed() || mb->is_shift_pressed()) {
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previous_selected = selected_nodes;
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@@ -423,10 +420,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
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if (mm.is_valid() && box_selecting) {
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box_selecting_to = state_machine_draw->get_local_mouse_position();
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box_selecting_rect = Rect2(MIN(box_selecting_from.x, box_selecting_to.x),
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MIN(box_selecting_from.y, box_selecting_to.y),
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ABS(box_selecting_from.x - box_selecting_to.x),
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ABS(box_selecting_from.y - box_selecting_to.y));
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box_selecting_rect = Rect2(box_selecting_from.min(box_selecting_to), (box_selecting_from - box_selecting_to).abs());
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for (int i = 0; i < node_rects.size(); i++) {
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bool in_box = node_rects[i].node.intersects(box_selecting_rect);
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