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Implement NetworkedMultiplayerENet.get_local_port

Allows retrieving the local port to which the peer is bound.
This commit is contained in:
Fabio Alessandrelli
2021-03-29 18:14:50 +02:00
parent 288f484d0a
commit cd22a2be2f
4 changed files with 95 additions and 48 deletions

View File

@@ -127,10 +127,11 @@ public:
virtual IP_Address get_peer_address(int p_peer_id) const;
virtual int get_peer_port(int p_peer_id) const;
virtual int get_local_port() const;
void set_peer_timeout(int p_peer_id, int p_timeout_limit, int p_timeout_min, int p_timeout_max);
Error create_server(int p_port, int p_max_clients = 32, int p_in_bandwidth = 0, int p_out_bandwidth = 0);
Error create_client(const String &p_address, int p_port, int p_in_bandwidth = 0, int p_out_bandwidth = 0, int p_client_port = 0);
Error create_client(const String &p_address, int p_port, int p_in_bandwidth = 0, int p_out_bandwidth = 0, int p_local_port = 0);
void close_connection(uint32_t wait_usec = 100);