1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

SCons: Set DEBUG_ENABLED and DEV_ENABLED in SConstruct

They're the same for all platforms so they don't need to be repeated in all
platform definitions.
This commit is contained in:
Rémi Verschelde
2021-10-15 08:39:29 +02:00
parent e2bfb27efb
commit cd21cc683a
9 changed files with 15 additions and 32 deletions

View File

@@ -105,15 +105,12 @@ def configure(env):
env.Prepend(CCFLAGS=["-O2"])
elif env["optimize"] == "size": # optimize for size
env.Prepend(CCFLAGS=["-Os"])
env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
if env["debug_symbols"]:
env.Prepend(CCFLAGS=["-g2"])
elif env["target"] == "debug":
env.Prepend(CCFLAGS=["-g3"])
env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
env.Prepend(CPPDEFINES=["DEV_ENABLED"])
env.Append(LINKFLAGS=["-rdynamic"])
## Architecture