1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

SCons: Set DEBUG_ENABLED and DEV_ENABLED in SConstruct

They're the same for all platforms so they don't need to be repeated in all
platform definitions.
This commit is contained in:
Rémi Verschelde
2021-10-15 08:39:29 +02:00
parent e2bfb27efb
commit cd21cc683a
9 changed files with 15 additions and 32 deletions

View File

@@ -77,12 +77,9 @@ def configure(env):
env.Append(LINKFLAGS=["-Os"])
if env["target"] == "release_debug":
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
# Retain function names for backtraces at the cost of file size.
env.Append(LINKFLAGS=["--profiling-funcs"])
else: # "debug"
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
env.Append(CPPDEFINES=["DEV_ENABLED"])
env.Append(CCFLAGS=["-O1", "-g"])
env.Append(LINKFLAGS=["-O1", "-g"])
env["use_assertions"] = True