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mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00
-=-=-

-Fixed normalmap depth parameter
-Fixes to DirAccess on Windows
-Double click on resource dock will open them
-Fixes to doc generator (should make github wiki on class list more up to date)
This commit is contained in:
Juan Linietsky
2014-10-14 19:44:41 -03:00
parent 94e35ef316
commit cd218b8c09
10 changed files with 35 additions and 26 deletions

View File

@@ -1043,6 +1043,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::fragment_builtins_defs[]={
{ "TANGENT", TYPE_VEC3},
{ "BINORMAL", TYPE_VEC3},
{ "NORMALMAP", TYPE_VEC3},
{ "NORMALMAP_DEPTH", TYPE_FLOAT},
{ "UV", TYPE_VEC2},
{ "UV2", TYPE_VEC2},
{ "COLOR", TYPE_VEC4},