1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-22 15:06:45 +00:00

Audio Recording module

Implements an Audio bus effect that outputs the audio from the bus into a wav file

Now channels audio recording into an AudioStreamSample instead of saving to wav
This commit is contained in:
Gustav Lund
2018-01-18 16:03:53 +01:00
parent 8c9e10553c
commit cd2070c684
9 changed files with 485 additions and 117 deletions

View File

@@ -332,7 +332,7 @@ void AudioServer::_mix_step() {
for (int k = 0; k < bus->channels.size(); k++) {
if (!bus->channels[k].active)
if (!(bus->channels[k].active || bus->channels[k].effect_instances[j]->process_silence()))
continue;
bus->channels[k].effect_instances[j]->process(bus->channels[k].buffer.ptr(), temp_buffer[k].ptrw(), buffer_size);
}
@@ -340,7 +340,7 @@ void AudioServer::_mix_step() {
//swap buffers, so internal buffer always has the right data
for (int k = 0; k < bus->channels.size(); k++) {
if (!buses[i]->channels[k].active)
if (!(buses[i]->channels[k].active || bus->channels[k].effect_instances[j]->process_silence()))
continue;
SWAP(bus->channels[k].buffer, temp_buffer[k]);
}