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Optimise Object's get_argument_options
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@@ -454,7 +454,9 @@ public:
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virtual Ref<AnimationNode> get_child_by_name(const StringName &p_name) const override;
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#ifdef TOOLS_ENABLED
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virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
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#endif
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AnimationNodeBlendTree();
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~AnimationNodeBlendTree();
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