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Send script members, contants and globals to debugger
Remove remote inspector panel
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@@ -74,12 +74,13 @@ class ScriptEditorDebugger : public Control {
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Tree *inspect_scene_tree;
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HSplitContainer *inspect_info;
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PropertyEditor *inspect_properties;
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bool updating_scene_tree;
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float inspect_scene_tree_timeout;
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float inspect_edited_object_timeout;
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ObjectID inspected_object_id;
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ScriptEditorDebuggerInspectedObject *inspected_object;
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bool updating_scene_tree;
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ScriptEditorDebuggerVariables *variables;
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Map<ObjectID, ScriptEditorDebuggerInspectedObject *> remote_objects;
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Set<ObjectID> unfold_cache;
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HSplitContainer *error_split;
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@@ -96,7 +97,6 @@ class ScriptEditorDebugger : public Control {
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TabContainer *tabs;
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Label *reason;
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ScriptEditorDebuggerVariables *variables;
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Button *step;
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Button *next;
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@@ -174,6 +174,9 @@ class ScriptEditorDebugger : public Control {
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void _paused();
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void _set_remote_object(ObjectID p_id, ScriptEditorDebuggerInspectedObject *p_obj);
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void _clear_remote_objects();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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