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Rename StreamTexture* to CompressedTexture*
* Its not and will not be used for streaming. * Streaming will be implemented in 4.1 and it will work different. * It makes more sense to be called CompressedTexture since it imports and compresses texture files.
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@@ -543,7 +543,7 @@ bool EditorExportPlatformAndroid::_should_compress_asset(const String &p_path, c
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".webp", // Same reasoning as .png
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".cfb", // Don't let small config files slow-down startup
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".scn", // Binary scenes are usually already compressed
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".stex", // Streamable textures are usually already compressed
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".ctex", // Streamable textures are usually already compressed
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// Trailer for easier processing
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nullptr
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};
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