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mirror of https://github.com/godotengine/godot.git synced 2026-01-07 19:53:17 +00:00

Rename StreamTexture* to CompressedTexture*

* Its not and will not be used for streaming.
* Streaming will be implemented in 4.1 and it will work different.
* It makes more sense to be called CompressedTexture since it imports and compresses texture files.
This commit is contained in:
reduz
2022-03-05 16:43:38 +01:00
parent ff65d33e8c
commit ccd4cdfd8b
24 changed files with 239 additions and 239 deletions

View File

@@ -152,7 +152,7 @@ void GPUParticlesCollisionSDF3DEditorPlugin::_sdf_save_path_and_bake(const Strin
}
config->set_value("remap", "importer", "3d_texture");
config->set_value("remap", "type", "StreamTexture3D");
config->set_value("remap", "type", "CompressedTexture3D");
if (!config->has_section_key("params", "compress/mode")) {
config->set_value("params", "compress/mode", 3); //user may want another compression, so leave it be
}

View File

@@ -64,8 +64,8 @@ void TexturePreview::_update_metadata_label_text() {
String format;
if (Object::cast_to<ImageTexture>(*texture)) {
format = Image::get_format_name(Object::cast_to<ImageTexture>(*texture)->get_format());
} else if (Object::cast_to<StreamTexture2D>(*texture)) {
format = Image::get_format_name(Object::cast_to<StreamTexture2D>(*texture)->get_format());
} else if (Object::cast_to<CompressedTexture2D>(*texture)) {
format = Image::get_format_name(Object::cast_to<CompressedTexture2D>(*texture)->get_format());
} else {
format = texture->get_class();
}
@@ -110,7 +110,7 @@ TexturePreview::TexturePreview(Ref<Texture2D> p_texture, bool p_show_metadata) {
}
bool EditorInspectorPluginTexture::can_handle(Object *p_object) {
return Object::cast_to<ImageTexture>(p_object) != nullptr || Object::cast_to<AtlasTexture>(p_object) != nullptr || Object::cast_to<StreamTexture2D>(p_object) != nullptr || Object::cast_to<AnimatedTexture>(p_object) != nullptr;
return Object::cast_to<ImageTexture>(p_object) != nullptr || Object::cast_to<AtlasTexture>(p_object) != nullptr || Object::cast_to<CompressedTexture2D>(p_object) != nullptr || Object::cast_to<AnimatedTexture>(p_object) != nullptr;
}
void EditorInspectorPluginTexture::parse_begin(Object *p_object) {