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Fix freeze after building C#
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@@ -1714,105 +1714,112 @@ HashSet<StringName> EditorFileSystem::_get_scene_groups(const String &p_path) {
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void EditorFileSystem::update_file(const String &p_file) {
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ERR_FAIL_COND(p_file.is_empty());
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EditorFileSystemDirectory *fs = nullptr;
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int cpos = -1;
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update_files({ p_file });
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}
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if (!_find_file(p_file, &fs, cpos)) {
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if (!fs) {
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void EditorFileSystem::update_files(const Vector<String> &p_script_paths) {
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for (const String &file : p_script_paths) {
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ERR_CONTINUE(file.is_empty());
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EditorFileSystemDirectory *fs = nullptr;
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int cpos = -1;
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if (!_find_file(file, &fs, cpos)) {
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if (!fs) {
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return;
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}
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}
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if (!FileAccess::exists(file)) {
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//was removed
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_delete_internal_files(file);
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if (cpos != -1) { // Might've never been part of the editor file system (*.* files deleted in Open dialog).
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if (fs->files[cpos]->uid != ResourceUID::INVALID_ID) {
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if (ResourceUID::get_singleton()->has_id(fs->files[cpos]->uid)) {
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ResourceUID::get_singleton()->remove_id(fs->files[cpos]->uid);
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}
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}
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if (ClassDB::is_parent_class(fs->files[cpos]->type, SNAME("Script"))) {
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_queue_update_script_class(file);
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}
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if (fs->files[cpos]->type == SNAME("PackedScene")) {
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_queue_update_scene_groups(file);
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}
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memdelete(fs->files[cpos]);
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fs->files.remove_at(cpos);
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}
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_update_pending_script_classes();
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_update_pending_scene_groups();
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call_deferred(SNAME("emit_signal"), "filesystem_changed"); //update later
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return;
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}
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}
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if (!FileAccess::exists(p_file)) {
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//was removed
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_delete_internal_files(p_file);
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if (cpos != -1) { // Might've never been part of the editor file system (*.* files deleted in Open dialog).
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if (fs->files[cpos]->uid != ResourceUID::INVALID_ID) {
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if (ResourceUID::get_singleton()->has_id(fs->files[cpos]->uid)) {
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ResourceUID::get_singleton()->remove_id(fs->files[cpos]->uid);
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String type = ResourceLoader::get_resource_type(file);
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if (type.is_empty() && textfile_extensions.has(file.get_extension())) {
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type = "TextFile";
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}
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String script_class = ResourceLoader::get_resource_script_class(file);
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ResourceUID::ID uid = ResourceLoader::get_resource_uid(file);
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if (cpos == -1) {
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// The file did not exist, it was added.
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int idx = 0;
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String file_name = file.get_file();
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for (int i = 0; i < fs->files.size(); i++) {
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if (file.filenocasecmp_to(fs->files[i]->file) < 0) {
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break;
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}
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}
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if (ClassDB::is_parent_class(fs->files[cpos]->type, SNAME("Script"))) {
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_queue_update_script_class(p_file);
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}
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if (fs->files[cpos]->type == SNAME("PackedScene")) {
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_queue_update_scene_groups(p_file);
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idx++;
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}
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memdelete(fs->files[cpos]);
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fs->files.remove_at(cpos);
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}
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EditorFileSystemDirectory::FileInfo *fi = memnew(EditorFileSystemDirectory::FileInfo);
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fi->file = file_name;
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fi->import_modified_time = 0;
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fi->import_valid = type == "TextFile" ? true : ResourceLoader::is_import_valid(file);
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_update_pending_script_classes();
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_update_pending_scene_groups();
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call_deferred(SNAME("emit_signal"), "filesystem_changed"); //update later
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return;
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}
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String type = ResourceLoader::get_resource_type(p_file);
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if (type.is_empty() && textfile_extensions.has(p_file.get_extension())) {
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type = "TextFile";
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}
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String script_class = ResourceLoader::get_resource_script_class(p_file);
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ResourceUID::ID uid = ResourceLoader::get_resource_uid(p_file);
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if (cpos == -1) {
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// The file did not exist, it was added.
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int idx = 0;
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String file_name = p_file.get_file();
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for (int i = 0; i < fs->files.size(); i++) {
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if (p_file.filenocasecmp_to(fs->files[i]->file) < 0) {
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break;
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if (idx == fs->files.size()) {
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fs->files.push_back(fi);
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} else {
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fs->files.insert(idx, fi);
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}
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idx++;
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}
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EditorFileSystemDirectory::FileInfo *fi = memnew(EditorFileSystemDirectory::FileInfo);
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fi->file = file_name;
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fi->import_modified_time = 0;
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fi->import_valid = type == "TextFile" ? true : ResourceLoader::is_import_valid(p_file);
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if (idx == fs->files.size()) {
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fs->files.push_back(fi);
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cpos = idx;
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} else {
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fs->files.insert(idx, fi);
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}
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cpos = idx;
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} else {
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//the file exists and it was updated, and was not added in this step.
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//this means we must force upon next restart to scan it again, to get proper type and dependencies
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late_update_files.insert(p_file);
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_save_late_updated_files(); //files need to be updated in the re-scan
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}
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fs->files[cpos]->type = type;
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fs->files[cpos]->resource_script_class = script_class;
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fs->files[cpos]->uid = uid;
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fs->files[cpos]->script_class_name = _get_global_script_class(type, p_file, &fs->files[cpos]->script_class_extends, &fs->files[cpos]->script_class_icon_path);
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fs->files[cpos]->import_group_file = ResourceLoader::get_import_group_file(p_file);
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fs->files[cpos]->modified_time = FileAccess::get_modified_time(p_file);
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fs->files[cpos]->deps = _get_dependencies(p_file);
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fs->files[cpos]->import_valid = type == "TextFile" ? true : ResourceLoader::is_import_valid(p_file);
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if (uid != ResourceUID::INVALID_ID) {
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if (ResourceUID::get_singleton()->has_id(uid)) {
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ResourceUID::get_singleton()->set_id(uid, p_file);
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} else {
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ResourceUID::get_singleton()->add_id(uid, p_file);
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//the file exists and it was updated, and was not added in this step.
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//this means we must force upon next restart to scan it again, to get proper type and dependencies
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late_update_files.insert(file);
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_save_late_updated_files(); //files need to be updated in the re-scan
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}
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ResourceUID::get_singleton()->update_cache();
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}
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// Update preview
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EditorResourcePreview::get_singleton()->check_for_invalidation(p_file);
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fs->files[cpos]->type = type;
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fs->files[cpos]->resource_script_class = script_class;
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fs->files[cpos]->uid = uid;
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fs->files[cpos]->script_class_name = _get_global_script_class(type, file, &fs->files[cpos]->script_class_extends, &fs->files[cpos]->script_class_icon_path);
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fs->files[cpos]->import_group_file = ResourceLoader::get_import_group_file(file);
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fs->files[cpos]->modified_time = FileAccess::get_modified_time(file);
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fs->files[cpos]->deps = _get_dependencies(file);
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fs->files[cpos]->import_valid = type == "TextFile" ? true : ResourceLoader::is_import_valid(file);
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if (ClassDB::is_parent_class(fs->files[cpos]->type, SNAME("Script"))) {
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_queue_update_script_class(p_file);
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}
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if (fs->files[cpos]->type == SNAME("PackedScene")) {
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_queue_update_scene_groups(p_file);
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if (uid != ResourceUID::INVALID_ID) {
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if (ResourceUID::get_singleton()->has_id(uid)) {
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ResourceUID::get_singleton()->set_id(uid, file);
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} else {
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ResourceUID::get_singleton()->add_id(uid, file);
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}
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ResourceUID::get_singleton()->update_cache();
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}
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// Update preview
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EditorResourcePreview::get_singleton()->check_for_invalidation(file);
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if (ClassDB::is_parent_class(fs->files[cpos]->type, SNAME("Script"))) {
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_queue_update_script_class(file);
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}
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if (fs->files[cpos]->type == SNAME("PackedScene")) {
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_queue_update_scene_groups(file);
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}
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}
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_update_pending_script_classes();
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