You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-13 13:31:48 +00:00
Added material_overlay property to MeshInstance
Applying overlay materials into multi-surface meshes currently requires adding a next pass material to all the surfaces, which might be cumbersome when the material is to be applied to a range of different geometries. This also makes it not trivial to use AnimationPlayer to control the material in case of visual effects. The material_override property is not an option as it works replacing the active material for the surfaces, not adding a new pass. This commit adds the material_overlay property to GeometryInstance (and therefore MeshInstance), having the same reach as material_override (that is, all surfaces) but adding a new material pass on top of the active materials, instead of replacing them. Implemented in rasterizer of both GLES2 and GLES3.
This commit is contained in:
@@ -88,6 +88,7 @@ public:
|
||||
|
||||
RID skeleton;
|
||||
RID material_override;
|
||||
RID material_overlay;
|
||||
|
||||
Transform transform;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user