You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-08 12:40:44 +00:00
Use path instead classname to prevent errors for exported visual shaders
This commit is contained in:
@@ -1268,7 +1268,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
|
|||||||
|
|
||||||
String class_name = vsnode->get_class_name();
|
String class_name = vsnode->get_class_name();
|
||||||
if (class_name == "VisualShaderNodeCustom") {
|
if (class_name == "VisualShaderNodeCustom") {
|
||||||
class_name = vsnode->get_script_instance()->get_script()->get_language()->get_global_class_name(vsnode->get_script_instance()->get_script()->get_path());
|
class_name = vsnode->get_script_instance()->get_script()->get_path();
|
||||||
}
|
}
|
||||||
if (!r_classes.has(class_name)) {
|
if (!r_classes.has(class_name)) {
|
||||||
global_code_per_node += vsnode->generate_global_per_node(get_mode(), type, node);
|
global_code_per_node += vsnode->generate_global_per_node(get_mode(), type, node);
|
||||||
|
|||||||
Reference in New Issue
Block a user