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Construct values only when necessary.
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@@ -3365,7 +3365,7 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
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Vector3 decal_extents = storage->decal_get_extents(decal);
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Transform3D scale_xform;
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scale_xform.basis.scale(Vector3(decal_extents.x, decal_extents.y, decal_extents.z));
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scale_xform.basis.scale(decal_extents);
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Transform3D to_decal_xform = (p_camera_inverse_xform * di->transform * scale_xform * uv_xform).affine_inverse();
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RendererStorageRD::store_transform(to_decal_xform, dd.xform);
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