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Acyclic Command Graph for RenderingDevice.
Adds a new system to automatically reorder commands, perform layout transitions and insert synchronization barriers based on the commands issued to RenderingDevice.
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@@ -379,6 +379,7 @@ public:
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TEXTURE_SLICE_CUBEMAP,
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TEXTURE_SLICE_3D,
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TEXTURE_SLICE_2D_ARRAY,
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TEXTURE_SLICE_MAX
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};
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/*****************/
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@@ -910,6 +911,7 @@ protected:
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Vector<Vector<ShaderUniform>> uniform_sets;
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Vector<ShaderSpecializationConstant> specialization_constants;
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Vector<ShaderStage> stages;
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};
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struct ShaderReflection : public ShaderDescription {
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