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Acyclic Command Graph for RenderingDevice.
Adds a new system to automatically reorder commands, perform layout transitions and insert synchronization barriers based on the commands issued to RenderingDevice.
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@@ -703,7 +703,7 @@ void LightmapperRD::_raster_geometry(RenderingDevice *rd, Size2i atlas_size, int
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raster_push_constant.uv_offset[0] = -0.5f / float(atlas_size.x);
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raster_push_constant.uv_offset[1] = -0.5f / float(atlas_size.y);
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RD::DrawListID draw_list = rd->draw_list_begin(framebuffers[i], RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, clear_colors);
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RD::DrawListID draw_list = rd->draw_list_begin(framebuffers[i], RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, clear_colors);
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//draw opaque
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rd->draw_list_bind_render_pipeline(draw_list, raster_pipeline);
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rd->draw_list_bind_uniform_set(draw_list, raster_base_uniform, 0);
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@@ -1863,7 +1863,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
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seams_push_constant.slice = uint32_t(i * subslices + k);
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seams_push_constant.debug = debug;
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RD::DrawListID draw_list = rd->draw_list_begin(framebuffers[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, clear_colors);
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RD::DrawListID draw_list = rd->draw_list_begin(framebuffers[i], RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, clear_colors);
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rd->draw_list_bind_uniform_set(draw_list, raster_base_uniform, 0);
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rd->draw_list_bind_uniform_set(draw_list, blendseams_raster_uniform, 1);
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