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Consider gridmap collisions in navigation bake
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@@ -35,6 +35,7 @@
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#include "scene/3d/light_3d.h"
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#include "scene/resources/mesh_library.h"
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#include "scene/resources/physics_material.h"
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#include "scene/resources/primitive_meshes.h"
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#include "scene/resources/surface_tool.h"
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#include "scene/scene_string_names.h"
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#include "servers/navigation_server_3d.h"
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@@ -197,6 +198,24 @@ bool GridMap::get_collision_mask_value(int p_layer_number) const {
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return get_collision_mask() & (1 << (p_layer_number - 1));
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}
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Array GridMap::get_collision_shapes() const {
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Array shapes;
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for (const KeyValue<OctantKey, Octant *> &E : octant_map) {
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Octant *g = E.value;
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RID body = g->static_body;
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Transform3D body_xform = PhysicsServer3D::get_singleton()->body_get_state(body, PhysicsServer3D::BODY_STATE_TRANSFORM);
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int nshapes = PhysicsServer3D::get_singleton()->body_get_shape_count(body);
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for (int i = 0; i < nshapes; i++) {
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RID shape = PhysicsServer3D::get_singleton()->body_get_shape(body, i);
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Transform3D xform = PhysicsServer3D::get_singleton()->body_get_shape_transform(body, i);
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shapes.push_back(body_xform * xform);
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shapes.push_back(shape);
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}
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}
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return shapes;
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}
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void GridMap::set_bake_navigation(bool p_bake_navigation) {
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bake_navigation = p_bake_navigation;
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_recreate_octant_data();
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@@ -930,7 +949,7 @@ Array GridMap::get_used_cells() const {
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return a;
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}
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Array GridMap::get_meshes() {
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Array GridMap::get_meshes() const {
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if (mesh_library.is_null()) {
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return Array();
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}
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@@ -938,7 +957,7 @@ Array GridMap::get_meshes() {
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Vector3 ofs = _get_offset();
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Array meshes;
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for (KeyValue<IndexKey, Cell> &E : cell_map) {
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for (const KeyValue<IndexKey, Cell> &E : cell_map) {
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int id = E.value.item;
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if (!mesh_library->has_item(id)) {
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continue;
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