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rendering_device: if one compiles with at least on stage without sources, it was always returning an unusable bytecode (because errored)
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@@ -185,9 +185,13 @@ Ref<RDShaderSPIRV> RenderingDevice::_shader_compile_spirv_from_source(const Ref<
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String error;
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ShaderStage stage = ShaderStage(i);
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Vector<uint8_t> spirv = shader_compile_spirv_from_source(stage, p_source->get_stage_source(stage), p_source->get_language(), &error, p_allow_cache);
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bytecode->set_stage_bytecode(stage, spirv);
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bytecode->set_stage_compile_error(stage, error);
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String source = p_source->get_stage_source(stage);
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if (!source.is_empty()) {
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Vector<uint8_t> spirv = shader_compile_spirv_from_source(stage, source, p_source->get_language(), &error, p_allow_cache);
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bytecode->set_stage_bytecode(stage, spirv);
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bytecode->set_stage_compile_error(stage, error);
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}
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}
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return bytecode;
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}
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