You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-21 14:57:09 +00:00
Validate custom type script before loading it
This commit is contained in:
@@ -3115,6 +3115,7 @@ void SceneTreeDock::_replace_node(Node *p_node, Node *p_by_node, bool p_keep_pro
|
||||
// If we're dealing with a custom node type, we need to create a default instance of the custom type instead of the native type for property comparison.
|
||||
if (oldnode->has_meta(SceneStringName(_custom_type_script))) {
|
||||
Ref<Script> cts = PropertyUtils::get_custom_type_script(oldnode);
|
||||
ERR_FAIL_COND_MSG(cts.is_null(), "Invalid custom type script.");
|
||||
default_oldnode = Object::cast_to<Node>(get_editor_data()->script_class_instance(cts->get_global_name()));
|
||||
if (default_oldnode) {
|
||||
default_oldnode->set_name(cts->get_global_name());
|
||||
|
||||
Reference in New Issue
Block a user