You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Validate code tags for class and member references
This commit also adds means to manually disable warnings in `code` tags where it's a false positive with the new `skip-lint` attribute. Warnings are now enabled on CI to prevent future errors.
This commit is contained in:
@@ -85,7 +85,7 @@
|
||||
Determines if the [NavigationRegion2D] is enabled or disabled.
|
||||
</member>
|
||||
<member name="enter_cost" type="float" setter="set_enter_cost" getter="get_enter_cost" default="0.0">
|
||||
When pathfinding enters this region's navigation mesh from another regions navigation mesh the [code]enter_cost[/code] value is added to the path distance for determining the shortest path.
|
||||
When pathfinding enters this region's navigation mesh from another regions navigation mesh the [member enter_cost] value is added to the path distance for determining the shortest path.
|
||||
</member>
|
||||
<member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1">
|
||||
A bitfield determining all navigation layers the region belongs to. These navigation layers can be checked upon when requesting a path with [method NavigationServer2D.map_get_path].
|
||||
@@ -94,7 +94,7 @@
|
||||
The [NavigationPolygon] resource to use.
|
||||
</member>
|
||||
<member name="travel_cost" type="float" setter="set_travel_cost" getter="get_travel_cost" default="1.0">
|
||||
When pathfinding moves inside this region's navigation mesh the traveled distances are multiplied with [code]travel_cost[/code] for determining the shortest path.
|
||||
When pathfinding moves inside this region's navigation mesh the traveled distances are multiplied with [member travel_cost] for determining the shortest path.
|
||||
</member>
|
||||
<member name="use_edge_connections" type="bool" setter="set_use_edge_connections" getter="get_use_edge_connections" default="true">
|
||||
If enabled the navigation region will use edge connections to connect with other navigation regions within proximity of the navigation map edge connection margin.
|
||||
|
||||
Reference in New Issue
Block a user