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Swap rest pose actions in the Skeleton2D editor
The texts were changed before, but the actions weren't swapped around.
This led to unexpected behavior.
(cherry picked from commit 4ff1431993)
This commit is contained in:
committed by
Rémi Verschelde
parent
9853108a4f
commit
cbf870aa59
@@ -40,8 +40,8 @@ class Skeleton2DEditor : public Control {
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GDCLASS(Skeleton2DEditor, Control);
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enum Menu {
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MENU_OPTION_MAKE_REST,
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MENU_OPTION_SET_REST,
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MENU_OPTION_MAKE_REST,
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};
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Skeleton2D *node;
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