1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Rename polygon editor settings for better display in the Editor Settings

This commit is contained in:
Hugo Locurcio
2021-08-23 17:59:19 +02:00
parent 583b6a594a
commit cbe6c25c6b
7 changed files with 14 additions and 14 deletions

View File

@@ -138,7 +138,7 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con
Vector<Vector2> poly = node->call("get_polygon");
//first check if a point is to be added (segment split)
real_t grab_threshold = EDITOR_GET("editors/poly_editor/point_grab_radius");
real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
switch (mode) {
case MODE_CREATE: {