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mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Rename polygon editor settings for better display in the Editor Settings

This commit is contained in:
Hugo Locurcio
2021-08-23 17:59:19 +02:00
parent 583b6a594a
commit cbe6c25c6b
7 changed files with 14 additions and 14 deletions

View File

@@ -367,7 +367,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
edge_point = PosVertex();
return true;
} else {
const real_t grab_threshold = EDITOR_GET("editors/poly_editor/point_grab_radius");
const real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
if (!_is_line() && wip.size() > 1 && xform.xform(wip[0]).distance_to(xform.xform(cpoint)) < grab_threshold) {
//wip closed
@@ -502,7 +502,7 @@ void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overl
offset = _get_offset(j);
}
if (!wip_active && j == edited_point.polygon && EDITOR_GET("editors/poly_editor/show_previous_outline")) {
if (!wip_active && j == edited_point.polygon && EDITOR_GET("editors/polygon_editor/show_previous_outline")) {
const Color col = Color(0.5, 0.5, 0.5); // FIXME polygon->get_outline_color();
const int n = pre_move_edit.size();
for (int i = 0; i < n - (is_closed ? 0 : 1); i++) {
@@ -625,7 +625,7 @@ AbstractPolygon2DEditor::Vertex AbstractPolygon2DEditor::get_active_point() cons
}
AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_point(const Vector2 &p_pos) const {
const real_t grab_threshold = EDITOR_GET("editors/poly_editor/point_grab_radius");
const real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
const int n_polygons = _get_polygon_count();
const Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
@@ -653,7 +653,7 @@ AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_point(const
}
AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_edge_point(const Vector2 &p_pos) const {
const real_t grab_threshold = EDITOR_GET("editors/poly_editor/point_grab_radius");
const real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
const real_t eps = grab_threshold * 2;
const real_t eps2 = eps * eps;